Reality capture is evolving beyond static environments. Discover how 4D Gaussian Splatting (4DGS) is transforming the way filmmakers, virtual production teams, and real-time artists capture and recreate the world around them.
Join Fernando Rivas-Manzaneque, CEO and Co-Founder of Volinga AI, for an exclusive look at how Volinga is bringing production-ready 4D Gaussian Splatting directly into Unreal Engine. Launching the same day as this presentation, this new capability enables creators to capture dynamic real-world scenes and seamlessly integrate them into real-time production workflows.
The session begins with an accessible introduction to 4D Gaussian Splatting before diving into a live demonstration of the complete workflow—from creating and managing splats in Volinga Suite to bringing them into Unreal Engine for interactive visualization and virtual production.
Designed for VFX artists, technical directors, virtual production teams, environment artists, and Unreal Engine developers, this session showcases how next-generation reality capture is becoming a practical tool for modern filmmaking, immersive experiences, simulation, and digital production.
Whether you’re exploring the future of reality capture or looking to integrate cutting-edge workflows into your pipeline today, you’ll leave with a firsthand look at one of the industry’s most exciting advancements in real-time content creation.
CenterGrid Booth 534